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Showing posts from 2014

Water in OpenGL and GLES 2.0: Part 4 - Blending it all together

Water in OpenGL and GLES 2.0: Part3 - Reflection

Water in OpenGL and GLES 2.0: Part 2 - Refraction

Water in OpenGL and GLES 2.0: Part 1 - Introduction

Z ordering of sprites in Tiled maps

AVR

Space Racers Binaries

Creating a Command Console