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Showing posts with the label GLSL

Download DoodleBob for linux

Procedural 2D Terrain - Part 4: Making Some Noise

Procedural 2D Terrain - Part 3: Texturing

Procedural 2D Terrain - Part 2: Creating Chunks

Procedural 2D Terrain - Part 1: Rendering

xygine Feature: 3D Model Component

xygine Feature: Deferred Rendering

Introducing xygine

Crush! Breakdown Part 1 - Scene setup

Crush! A 2D platformer made in SFML

Water in OpenGL and GLES 2.0: Part 4 - Blending it all together