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Showing posts from 2016

Procedural 2D Terrain - Part 4: Making Some Noise

Procedural 2D Terrain - Part 3: Texturing

tmxlite - A lightweight Tiled map parser for C++14

Procedural 2D Terrain - Part 2: Creating Chunks

Procedural 2D Terrain - Part 1: Rendering

xygine featured on Push Button, Receive Code and Lunar Mooner update

Tiled map support in xygine

xygine Feature: 3D Model Component

Explicit function parameters in C++ 11 (and a lesson in cross platform data types...)

xygine Feature: Deferred Rendering

SFML TMX Map loader 2.0.0

Introducing xygine

SpIn - A Space Invaders / Intel i8080 Emulator

Chip8 - A CHIP-8 / SuperCHIP Interpreter