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Showing posts from 2016
Procedural 2D Terrain - Part 4: Making Some Noise
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Procedural 2D Terrain - Part 3: Texturing
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tmxlite - A lightweight Tiled map parser for C++14
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Procedural 2D Terrain - Part 2: Creating Chunks
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Procedural 2D Terrain - Part 1: Rendering
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xygine featured on Push Button, Receive Code and Lunar Mooner update
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Explicit function parameters in C++ 11 (and a lesson in cross platform data types...)
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SpIn - A Space Invaders / Intel i8080 Emulator
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Chip8 - A CHIP-8 / SuperCHIP Interpreter
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